56
What's your favourite era of game graphics?
(hexbear.net)
Ask Hexbear is the place to ask and answer ~~thought-provoking~~ questions.
Rules:
Posts must ask a question.
If the question asked is serious, answer seriously.
Questions where you want to learn more about socialism are allowed, but questions in bad faith are not.
Try !feedback@hexbear.net if you're having questions about regarding moderation, site policy, the site itself, development, volunteering or the mod team.
Can't leave out Wind Waker especially. When Nint*ndo began promoting the game, a lot of capital G Gamers were malding about their decision to pursue a cartoonish art style rather than the more "realistic" style of other titles in the series (Majoras Mask before it, and Twilight Princess after). This was in stark contrast to titles like SSBM which were able to capitalize on low-complexity scenes, putting all the detail into character meshes and high resolution textures - to the point where you could see the golden seams on Mario's denim overalls for the first time in the history of the franchise, and overall trends in the contemporary gaming industry (same year as the release of Halo: Combat Evolved, for instance).
To this day, the game's artstyle is truly iconic, and though it wasn't intended, the cel shading technique used in the game scales up very well, making it delightful to play in emulators to this day, while the reliance on texture resolution makes a lot of other "highly realistic" games from the era look disappointing on modern high-resolution displays.
the wind waker style hatred might be my first recorded instance of not even remotely understanding what the fuck the GAMERS were whinging about. i love the art of windwaker
Oh man the little side quests in that game, mostly in the main town I think, were such a pleasure to explore.