this post was submitted on 04 Jan 2025
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it's tangential but while we're talking about dishonored. i feel like after the first game every game for a while had to have like a weird dreamy sequence with floating terrain and shit. that felt really influential. was dishonored the first game of this era to do that in that style or can anyone think of very similar examples that predate it?
reminds me of the interdimensional sequences in half-life a little bit
Far Cry 3 was the same year as Dishonored (one month apart) and did the same thing, I believe
Might be multiple developers realized that having fully-developed/realistic stages is costly and doing abstract/dream stages is cheaper and easier to design and produce since they're less burned by having the spaces make sense realistically and fewer background things to make/render.
All immersive sims have to have at least one bizarre abstract sequence. Always been like that, I don't make the rules.