this post was submitted on 12 Jan 2025
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[–] bhamlin@lemmy.world 36 points 3 weeks ago (12 children)

Except when they're stupid too. In the tutorial area of Horizon: Zero Dawn they have you climb a wall. The handholds are marked with white and yellow.

Except it's evening in game and the color grading effect makes everything a shade of orange. The colors aren't distinguishable and the shapes of handholds are still new. Took me two hours to figure it out. I knew I had to climb the wall, but where to do it and where to go on the wall was a mystery.

[–] Maalus@lemmy.world 32 points 3 weeks ago (8 children)

No offense but I don't think this is a dev problem, seeing how so many people went through it no problem and it took you two hours.

[–] Whats_your_reasoning@lemmy.world 35 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Poor color/contrast can be an accessibility issue. It's why some games come with colorblind modes that adjust light and color hues, to provide an option for players who have difficulty with that.

[–] homicidalrobot@lemm.ee 12 points 3 weeks ago

Both horizon games have excellent colorblind modes and a button that highlights climbable points with high contrast. The paint is only visible without using this mode in the very first tutorial areas or on long/time-limited climbing segments. The game tries very hard to cater to a wide audience, and people still bandwagon on it relentlessly.

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