this post was submitted on 02 Feb 2025
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Growing up I used to play aqworlds and it was super common in my online friend group at the time for everyone to host their own private servers on their own websites, once I got into the fediverse and webhosting again, I was reminded of it and it got me thinking how cool it would be to have a browser 2d mmo where people hosted their own servers.

Is there a game that implements activityhub at all? Like where server chat can be read and sent from something like mastodon.

I realize this is a stretch and something like this doesn't make sense or exist, just curious.

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[–] Kolanaki@pawb.social 12 points 17 hours ago* (last edited 17 hours ago) (1 children)

Second Life?

Everything is hosted locally and created by the players. It works on BitTorrent tech to send and receive the data of objects and shit.

There are also players run emulated servers for older MMOs like Ultima Online, EverQuest even WoW, making it somewhat decentralized. You're not forced to actually subscribe to and play on the official servers (if they even still exist).

[–] drkt@scribe.disroot.org 8 points 15 hours ago* (last edited 14 hours ago) (2 children)

Second Life? Everything is hosted locally and created by the players.

Did you mean ~~OpenGrid~~ OpenSim? Second Life is not hosted by anyone but Linden Lab.

[–] Kolanaki@pawb.social 6 points 14 hours ago* (last edited 14 hours ago) (1 children)

I'm just talking about the content in the case of Second Life. It's distributed through BitTorrent, which was one of its selling points at launch.

Though at this point, it might have emulated servers as well.

[–] drkt@scribe.disroot.org 3 points 14 hours ago

That's fair.

And not that I'm doubting your claim, but this is the first I hear of it; Do you have any sources for SL content being p2p? It would explain why it so regularly breaks.

[–] Sergio@slrpnk.net 4 points 14 hours ago (1 children)

Oh wow are you talking about OpenSimulator and hypergrids like OSGrid? I haven't thought about those in years, I had to look them up again.

As I recall: people reverse-engineered the Second Life communication protocol to make a library to interact with it. Then they made their own viewers/interfaces. Then they made their own second-life-like servers/worlds. Then they made it possible to connect those worlds in grids. This was all open source. I haven't been following them for a while though.

[–] drkt@scribe.disroot.org 5 points 14 hours ago

That's about right. It's also stuck in time, a decade behind SL.

But they've figured out how to do federated grids, which is cool.