this post was submitted on 02 Feb 2025
67 points (95.9% liked)
Fediverse
29515 readers
2108 users here now
A community to talk about the Fediverse and all it's related services using ActivityPub (Mastodon, Lemmy, KBin, etc).
If you wanted to get help with moderating your own community then head over to !moderators@lemmy.world!
Rules
- Posts must be on topic.
- Be respectful of others.
- Cite the sources used for graphs and other statistics.
- Follow the general Lemmy.world rules.
Learn more at these websites: Join The Fediverse Wiki, Fediverse.info, Wikipedia Page, The Federation Info (Stats), FediDB (Stats), Sub Rehab (Reddit Migration), Search Lemmy
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Second Life?
Everything is hosted locally and created by the players. It works on BitTorrent tech to send and receive the data of objects and shit.
There are also players run emulated servers for older MMOs like Ultima Online, EverQuest even WoW, making it somewhat decentralized. You're not forced to actually subscribe to and play on the official servers (if they even still exist).
Did you mean ~~OpenGrid~~ OpenSim? Second Life is not hosted by anyone but Linden Lab.
I'm just talking about the content in the case of Second Life. It's distributed through BitTorrent, which was one of its selling points at launch.
Though at this point, it might have emulated servers as well.
That's fair.
And not that I'm doubting your claim, but this is the first I hear of it; Do you have any sources for SL content being p2p? It would explain why it so regularly breaks.
Oh wow are you talking about OpenSimulator and hypergrids like OSGrid? I haven't thought about those in years, I had to look them up again.
As I recall: people reverse-engineered the Second Life communication protocol to make a library to interact with it. Then they made their own viewers/interfaces. Then they made their own second-life-like servers/worlds. Then they made it possible to connect those worlds in grids. This was all open source. I haven't been following them for a while though.
That's about right. It's also stuck in time, a decade behind SL.
But they've figured out how to do federated grids, which is cool.