this post was submitted on 23 Feb 2025
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[–] Schadrach 1 points 3 months ago (1 children)

So basically what happened with the AE release for Skyrim SE where Bethesda switched to a new compiler version and the tool the script extender team was using to find the correct offsets couldn't handle it so they had to track down the offsets manually like before they'd written the tool, leading to a longer than usual time for the script extender to update than usual?

Which if it's anything like SSE means that mods that didn't use F4SE were basically unaffected, mods that use F4SE had to wait for it to update which took longer than usual after which they would mostly work unmodified, and mods that involved a plugin DLL for F4SE had to at the very least be recompiled against the new versions of the game and F4SE. Nothing about that specifically targets Fallout: London though from what it sounds like.

[–] Demdaru@lemmy.world 1 points 3 months ago (1 children)

Exactly, nothing target mod specifically, it's just dramatic people being dramatic. It DOES suck for Fallout London creators, but whatchu gonna do.

[–] Schadrach 1 points 3 months ago (1 children)

I mean, it would suck for any mod using F4SE. The answer for what to do is the same as every other update - recommend people not update until F4SE is updated.

Did they have their own plugin DLL or were they just using F4SE as is? If the former that would make it suck for them even worse since they'd potentially need to find some new hook addresses of their own and wait for the new F4SE and then reconcile their DLL.against that and then test it all again to make sure nothing broke.

[–] Demdaru@lemmy.world 1 points 3 months ago

Yeah, that's what Fallout Londond creators advised - delay the update. A lot of folk got already hit with it by this time tho, so a lot of people were pissed.

And they DID insert their own IIRC, may be wrong on that one.