this post was submitted on 24 Apr 2025
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[–] boonhet@lemm.ee 18 points 4 days ago (2 children)

Absolutely. But at the same time, the base game is not all that approachable. Remake Morrowind with a proper combat system but leave the rest of the gameplay as is. I mean the lack of quest markers and everything. It's awesome the way it is. I'll buy several copies.

[–] ShaggySnacks@lemmy.myserv.one 9 points 4 days ago (1 children)

I enjoyed the lack of the quest markers. The thrill of exploring the wilderness, trying to find the location, and the haunting cries of a Cliff Racer.

[–] OutlierBlue@lemmy.ca 6 points 4 days ago (1 children)

the haunting cries of a Cliff Racer.

... for 30 minutes as it slowly slowly descends to your elevation to fight.

[–] Soggy@lemmy.world 9 points 4 days ago (1 children)

The AI pathing could use some help, I'll admit.

[–] ShaggySnacks@lemmy.myserv.one 2 points 4 days ago

It's prefect as is. The Cliff Racer terrorizes it's target with the screams as it slowly moves in for the kill.

[–] OutlierBlue@lemmy.ca 3 points 4 days ago (1 children)

Agreed. I remember hanging the paper map from the box on the wall beside me as reference while playing.

[–] very_well_lost@lemmy.world 4 points 4 days ago

That paper map was a masterpiece, and honestly, it's hard to imagine playing without it. It had all of the regions and major settlements labeled, but that was pretty much it. It was up to you to figure out where all the fast travel routes were, and there were so many tiny little details that were clearly something, but that were left completely unlabeled. If you wanted to find out what they were, you'd just have to go out and find them.

I'm struggling to remember anything else in gaming that tickled my imagination quite like that map...