this post was submitted on 13 Jun 2025
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I usually keep my comments on my reviews disabled exclusively because of the trolls. I used to keep them on because I liked hearing everyone's opinion and debates. I have zero interest in personal attacks instead of discussions of the flaws of the review.
Dune Awakening was absolutely horrible for that almost every popular bad review is a bunch of trolls foaming at the mouth that someone dared leave a negative review of their beloved IP.
I love Dune but that game is so powerfully unappealing to me... I didn't play it so maybe I got the wrong impression from a few minutes of gameplay but it read to me like every generic crafting-survival-base-building live service game from the last 15 years since MC and DayZ. Does it do something subversive or is it really just Rust on Arrakis?
Its a rust x Cohen Exiles baby with a Dune theme.
The actual game is decent tbh, but like it's not at all what was advertised. It lacks common MMO mechanics to the point where the studio even said they were dropping the MMO theme then they used that same excuse "it's an MMO" of why they couldn't use self hosted servers and why it was forced private rented servers(which ended up being more like private homes) instead of allowing self hosting.
The game is also very vastly empty, and combat will not be at it's best until easily hours into the game and there is a lot of walking and copy pasting of designs. Plus it's a forced PVP env, they can call it all they want, but required resources are locked to PVP only areas and end game is strictly PVP as well.
Used to be the case you'd get discussion, now it's very much just trolls or diehard fans of the game that trawl through the reviews refuting any criticism. Honestly, I noticed a shift in general, standards for games has definitely lowered. I think a lot of the new generation literally don't know what they missed and their baseline is live service shite.
Indie games are the way to go, I don't play any big games anymore, because they are always dogshit disappointments. The way I see it, generally the more it's marketed, the worse it's going to be.
Rebutting criticism in my opinion is fine... if its not reflecting the OP's(OP as in the reviewer) opinion but something the OP is doing wrong game wise. Like mentioning the lack of an ability that would be super helpful (such as fast travel) but the person had missed how to actually activate it. That would be a proper response to say "Oh it is in the game you need to do X"
Telling someone that the game isn't that hard, or just a skill issue, doesn't help anything. Same with the comments about gametime before refunding. Especially with drawn out games where it can easily take hours to actually realize the game, and by that point you have an 80$ game that you don't like.
Yeah, of course, not all responses are bad. Some are informative and add more context, but a lot are just trolls.
Some games are supposed to be hard and that's the only place that kind of comment would be justified.
If a game is so slow to start that it can't show you what it is about in 2 hours, then it is just a poorly designed game, or intentionally designed to tip you over the refund window.
The exact same thing happened on the positive reviews. Lots of fans who think the new films are the worst thing to ever happen to the franchise getting mad at people who like the game because it's based on the films and not the books