this post was submitted on 14 Jun 2025
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Microsoft surprised many of its fans with a peek at the future of Xbox. Instead of announcing the new Xbox console, they revealed two powerful Xbox Ally

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[–] novibe@lemmy.ml 1 points 1 week ago (2 children)

Apple does have the technology though… imagine a steam deck with the m series chip? An m4 pro could run basically all modern games on a small screen at 60+ fps with the right software…

[–] emax_gomax@lemmy.world 1 points 6 days ago

That's not really how any of this works. Apples m4 are ARM CPUs. Games have to be built specifically for arm to run correctly. Most games in the PC ecosystem are built for amd64 or x86-64. If those same games were built specifically for arm then they'd probably run quite well but since most aren't and game devs aren't likely to go back and port an already finished and sold product to a new cpu architecture they'll probably run worse. Apple did provide a compatibility layer for other archs to arm IIRC but that's more overhead for the same games and I don't know how that'll impact performance. My point is really just it's not a clear cut situation of "my games will run better on more efficient cpus".

[–] ampersandrew@lemmy.world 2 points 1 week ago (1 children)

I'm imagining a lot of regression in compatibility and performance loss, as that's what I've heard of the state of Apple's new CPU architecture.

[–] novibe@lemmy.ml 2 points 1 week ago (2 children)

Performance-wise apple’s chips are way ahead of amd and any other arm based chip as well. Not sure what you’re talking about.

And compatibility ofc, that’s what I meant good software. Like optimizing steamOS to run on the m chips.

But that would never happen of course.

Performance wise AMD and Intel run circles around the m4, there is not any compititiom here.

Performance Watt per instruction is where the m4 really shines and still I have my reservations

[–] ampersandrew@lemmy.world 3 points 1 week ago

Way ahead of other ARM chips doesn't mean that they're ahead of the best that x64 has to offer, so that's why games are still built for x64. The transition to ARM may happen someday, but Apple jumped the gun from a gaming perspective. Solving the software problem isn't just getting SteamOS to run on it, but to get games built for x64 to run on it, and that's not an easy problem to remedy. Even if it was solved, it likely would not result in better performance than we can get out of AMD's x64 chips for x64 games on handhelds.