this post was submitted on 16 Jun 2025
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I firmly believe that proper RNG-manipulation should be a mainstay in RNG-dependent games. Once late game hits and you're praying to draft the exact type of rooms you need in the exact orientation, frustration will absolutely dominate.
And yes I know that some RNG manipulation is available in blue prince, but imo it's not enough.
I wouldn't say that for all of them, as the unknowable-ness of randomization is the point of many RNG based games, but, for this game particularly, the RNG isn't the focus on Blue Prince; the intricate puzzle solving is.
After a certain point the RNG stops being "part of the puzzle", so to speak, and just becomes a roadblock because you already solved the portion that was RNG-dependant.
Edit: It was especially sucky on PS5 because there was a game breaking glitch where, after a certain number of days, the game stops saving your progress. So you were essentially on a time limit where would be forced to restart the save. Which, if you know about the late game, absolutely sucks.
Apparently that just recently got patched out though. Still not going back though, I had my fun.
I mean, you can individually adjust the rarity of every single room in the house eventually. Plus all the rerolls you get through dice and/or certain items or abilities. I know there is still some RNG, especially with spawning specific items, but that's pretty good no?