this post was submitted on 29 Jun 2025
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Granted, Entropy 4 can just give someone a disease, so Jesse is overcomplicating the matter and I really don't think this oculd be anything but Vulgar Magic, but....

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[โ€“] otter@lemmy.dbzer0.com 5 points 16 hours ago (1 children)

Step 1 has prereqs beyond the capacity of this noob mage, and Step 2'd more likely result in them tipping into the bottomless well within. ๐Ÿ˜…

[โ€“] justOnePersistentKbinPlease@fedia.io 1 points 11 hours ago (1 children)

Use the Catapult spell to throw one of the following: A javelin at a target 3d8 bludgeoning plus, if you can try to get the DM to let you roll a d20 to see if the pointy end stuck in for an extra d6 piercing. At level 3, upcast this and launch a greatsword instead for an extra 2d6 and likely destroying the sword.

If the DM is being a stickler: Get someone in the group to roll 2 levels of Artificer(potentially you as the wizard) get the alchemy jug infusion at level 2. Every day, provided the gang doesn't find out it can make a lot of wine or beer, you can make two vials of acid. Sell one per day to recoup cost of empty vials. Catapult vial at target, 3d8 bludgeoning and 2d6 acid on hit.

[โ€“] Honytawk@feddit.nl 3 points 9 hours ago (2 children)

If your entire concept relies on the graces of the DM, it isn't a good concept.

A DM could let a level 1 wizard cast meteor strike if they wanted, nothing can stop them.

[โ€“] otter@lemmy.dbzer0.com 2 points 3 hours ago* (last edited 3 hours ago)

NGL, as a forever-GM, I take personal pride in "allowing" all sorts of shenanigans at char gen & beyond with a gentle disclaimer toward balance (see: prev. post re: red=fireproof scarf) like a sort of karmic layaway. Nothing stopping the bright-eyed folk hero fresh outta the noob fields from inheriting a Holy Avenger... when said blade is secretly a storied artifact named in the obscure scripture of a rising cult power, et al. ๐Ÿคท๐Ÿผโ€โ™‚๏ธ

[โ€“] justOnePersistentKbinPlease@fedia.io 1 points 5 hours ago (1 children)

The real way is you pull it off after a melee has attacked the thing with something.

But crazy catapult shenanigans is more fun. Also, the 2nd method to get them bleeding. with the acid vials is absolutely RAW. 1.Free action to place a vial, or bundle of vials on the ground.
2. Use catapult on it. 3. Catapult does damage to the thing it hits and to the thing doing the hitting, which destroys the vial(s), releasing the acid for that damage.

[โ€“] Honytawk@lemmy.zip 1 points 1 hour ago* (last edited 1 hour ago)

Catapult already does a specific amount of damage.

Any extra damage is by the grace of the DM. They could just say no, and there is nothing in the rules that could help you.

It is like trying to do damage with a cantrip that specifically says it can't do damage.