this post was submitted on 29 Jun 2025
148 points (93.5% liked)

RPGMemes

12583 readers
194 users here now

Humor, jokes, memes about TTRPGs

founded 2 years ago
MODERATORS
 

Granted, Entropy 4 can just give someone a disease, so Jesse is overcomplicating the matter and I really don't think this oculd be anything but Vulgar Magic, but....

top 16 comments
sorted by: hot top controversial new old
[–] invertedspear@lemmy.zip 14 points 12 hours ago

I’d argue you need correspondence to cast it to a place you can’t see, but that’s just how I run it, every table is different.

[–] Kowowow@lemmy.ca 2 points 10 hours ago

Had a similar argument someone wanting to use heat metal to make and impromptu fireball using metal powder, I don't think any one agreed with the guy that it wasn't pushing things a bit too hard

[–] otter@lemmy.dbzer0.com 3 points 11 hours ago

Hey, now. I feel attacked. 🤣🤌🏼

[–] TipRing@lemmy.world 13 points 16 hours ago* (last edited 16 hours ago) (3 children)

Having run both MTAs and MTAw, I prefer not having so many spheres to achieve a relatively simple goal. Like in this case, you are looking to use three spheres at reasonably high ratings to just remove a guard. In MTAw you could use any one Arcana at 3 or 4 to accomplish the same task.

Time 4: The guard is transported a day into the future.

Forces 2: Render your group invisible and soundless.

Life 4: The guard is turned into a rat or whatever.

Mind 2: The guard forgets the group was there, or any higher rank to just mind control the guard in various ways (MTAs can also do this with the single sphere)

Prime 4: The guard is forced to look into the Supernal and his eyes are burned out in the process. Dick move.

Space 4: The guard is teleported away.

Spirit 4: Chuck the guard across the gauntlet.

And if you just want to kill or incapacitate the guard any single Arcana can do that at 3 (bashing) or 4 (lethal) all by itself.

[–] jjjalljs@ttrpg.network 2 points 29 minutes ago

I really like Awakening but it's hard to find players for it.

I had a group for about six months once, and it was pretty good. Except one player just never learned the rules, and refused to read clues. Like they found a clue on site that was like 10 sentences and she was like "I'm not reading all that".

[–] otter@lemmy.dbzer0.com 4 points 11 hours ago

TBF, this is clearly an intern-level slinger gettin' sweaty and blithely careening toward oblivion at record speed. I give 'em two sessions tops before they're rolling up a new character. 🤣

[–] Scubus@sh.itjust.works 5 points 14 hours ago (1 children)
[–] TipRing@lemmy.world 10 points 13 hours ago

World of Darkness is a setting that includes Mage: The Ascension which OP is referencing. (MTAs)

The same publisher released a later gameline now referred to as Chronicles of Darkness which includes Mage: The Awakening (MTAw) with a similar dynamic magic system.

[–] Viking_Hippie@lemmy.dbzer0.com 12 points 16 hours ago (1 children)

I was in a band called Vulgar Magic. We were dreadful but charming.

[–] TheGreatDarkness@ttrpg.network 1 points 3 hours ago (1 children)

I don't pressume I could listen to your songs anywhere?

Nah, that's the drawback of bands invented for a joke: no music to listen to 🤷

[–] justOnePersistentKbinPlease@fedia.io 5 points 17 hours ago (1 children)

If you can change water into air:

  1. Get target bleeding.
  2. Focus on the visible blood.
  3. Change the water in that blood, and up to all of the water in the blood of the target to air.
[–] otter@lemmy.dbzer0.com 4 points 11 hours ago (1 children)

Step 1 has prereqs beyond the capacity of this noob mage, and Step 2'd more likely result in them tipping into the bottomless well within. 😅

[–] justOnePersistentKbinPlease@fedia.io 1 points 7 hours ago (1 children)

Use the Catapult spell to throw one of the following: A javelin at a target 3d8 bludgeoning plus, if you can try to get the DM to let you roll a d20 to see if the pointy end stuck in for an extra d6 piercing. At level 3, upcast this and launch a greatsword instead for an extra 2d6 and likely destroying the sword.

If the DM is being a stickler: Get someone in the group to roll 2 levels of Artificer(potentially you as the wizard) get the alchemy jug infusion at level 2. Every day, provided the gang doesn't find out it can make a lot of wine or beer, you can make two vials of acid. Sell one per day to recoup cost of empty vials. Catapult vial at target, 3d8 bludgeoning and 2d6 acid on hit.

[–] Honytawk@feddit.nl 2 points 4 hours ago (1 children)

If your entire concept relies on the graces of the DM, it isn't a good concept.

A DM could let a level 1 wizard cast meteor strike if they wanted, nothing can stop them.

The real way is you pull it off after a melee has attacked the thing with something.

But crazy catapult shenanigans is more fun. Also, the 2nd method to get them bleeding. with the acid vials is absolutely RAW. 1.Free action to place a vial, or bundle of vials on the ground.
2. Use catapult on it. 3. Catapult does damage to the thing it hits and to the thing doing the hitting, which destroys the vial(s), releasing the acid for that damage.