this post was submitted on 18 Aug 2023
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[–] DoghouseCharlie@hexbear.net 18 points 2 years ago* (last edited 2 years ago) (4 children)

Is this a reference to how in Elder Scrolls they couldn't figure out how to get levitate spells working in the newer games so they just put it in the lore that levitate spells were outlawed?

[–] CliffordBigRedDog@hexbear.net 12 points 2 years ago

a second levitation wizard has hit the white-gold tower

[–] Nacarbac@hexbear.net 7 points 2 years ago

IIRC it came from turning cities into discrete world zones, larger than their actual map size, and they couldn't figure out a neat way to let that work if players could come in from any angles other than a few clearly defined gateways.

But getting rid of player-controlled verticality makes things much simpler, which probably helped the decision.

[–] ClimateChangeAnxiety@hexbear.net 7 points 2 years ago (1 children)
[–] DoghouseCharlie@hexbear.net 11 points 2 years ago (2 children)

I liked my levitate spells from Daggerfall and Morrowind tho sadness

[–] ClimateChangeAnxiety@hexbear.net 11 points 2 years ago (1 children)

Oh yeah levitate spells would be great but I do really respect the move of “We can’t get this mechanic to work, so it’s illegal in-universe”

[–] magikmw@lemm.ee 5 points 2 years ago (1 children)

To be honest I never saw this mentioned in either Oblivion or Skyrim. Sounds like some head-cannon.

It’s just a couple of overheard lines in Oblivion, but it is a thing

https://elderscrolls.fandom.com/wiki/Levitation_Act#

[–] Jobasha@hexbear.net 6 points 2 years ago

That and leaping across the map in custom-enchanted boots with Jump 200pt on Self. The coolest form of fast travel.

[–] ksynwa@lemmygrad.ml 7 points 2 years ago

TIL Elder Scrolls universe has rules based order.