this post was submitted on 18 Aug 2023
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[–] joaomarrom@hexbear.net 24 points 2 years ago

ah, I see Bethesda has learned the Fromsoft trick of worldbuilding through insanely cool things you can't interact with in the background

[–] CorrodedCranium@leminal.space 21 points 2 years ago (1 children)

In Fallout 3 Bethesda just strapped a train car to a character instead of creating a working monorail like they did in Fallout 4's Nuka World DLC.

They're slowly making progress when it comes to vehicles but it seems like they're always showing something that's just out of reach.

[–] oillut@lemm.ee 5 points 2 years ago (1 children)

Weren’t Fallout 4’s power armor basically mech suits? I imagine they could do it, but outside of it being a space suit alternative used on oxygenless planets, it feel like it’d just get in the way

[–] CorrodedCranium@leminal.space 5 points 2 years ago* (last edited 2 years ago)

Yeah. I imagine it would be similar to if they were to implement drivable vehicles into Fallout. It opens the world up to more technical issues like collision mechanics (what happens if you hit a large object that's normally not movable but should be by a giant mech/vehicle) and making sure some areas are fine for them (not clipping through decorative items, squishing things, clipping out of bounds, and so on) and others are restricted in a way to prevent their entry.

[–] DoghouseCharlie@hexbear.net 18 points 2 years ago* (last edited 2 years ago) (4 children)

Is this a reference to how in Elder Scrolls they couldn't figure out how to get levitate spells working in the newer games so they just put it in the lore that levitate spells were outlawed?

[–] CliffordBigRedDog@hexbear.net 12 points 2 years ago

a second levitation wizard has hit the white-gold tower

[–] ksynwa@lemmygrad.ml 7 points 2 years ago

TIL Elder Scrolls universe has rules based order.

[–] Nacarbac@hexbear.net 7 points 2 years ago

IIRC it came from turning cities into discrete world zones, larger than their actual map size, and they couldn't figure out a neat way to let that work if players could come in from any angles other than a few clearly defined gateways.

But getting rid of player-controlled verticality makes things much simpler, which probably helped the decision.

[–] ClimateChangeAnxiety@hexbear.net 7 points 2 years ago (1 children)
[–] DoghouseCharlie@hexbear.net 11 points 2 years ago (2 children)

I liked my levitate spells from Daggerfall and Morrowind tho sadness

[–] ClimateChangeAnxiety@hexbear.net 11 points 2 years ago (1 children)

Oh yeah levitate spells would be great but I do really respect the move of “We can’t get this mechanic to work, so it’s illegal in-universe”

[–] magikmw@lemm.ee 5 points 2 years ago (1 children)

To be honest I never saw this mentioned in either Oblivion or Skyrim. Sounds like some head-cannon.

It’s just a couple of overheard lines in Oblivion, but it is a thing

https://elderscrolls.fandom.com/wiki/Levitation_Act#

[–] Jobasha@hexbear.net 6 points 2 years ago

That and leaping across the map in custom-enchanted boots with Jump 200pt on Self. The coolest form of fast travel.

[–] ksynwa@lemmygrad.ml 16 points 2 years ago (1 children)

Armored Core 6 comes out shortly before Starfield.

[–] LaGG_3@hexbear.net 6 points 2 years ago

Armored Core 6 will also not depend on fan made mods to actually run.

[–] zifnab25@hexbear.net 11 points 2 years ago

They should introduce Mechs, but as these slow, clumsy, unstable wastes of human capital that only got produced to satisfy some egomaniac's future fanfic dreams.

Then you get to speed around them on a jet bike, Battle of Hoth style, and take what few remain down in short order.

[–] CliffordBigRedDog@hexbear.net 8 points 2 years ago

its 100 fking bucks over here fking exchange rate fucks me again

oh well 🏴‍☠️

[–] Frank@hexbear.net 6 points 2 years ago (2 children)

Lol. Gamebryo in action.

How long do you think Todd will wait before selling them as dlc?

[–] LeylaLove@hexbear.net 2 points 2 years ago

The fact that creation engine is still based off Gamebyro is insane. Literally one of the only engines I remember being particularly shit and unstable as a kid.