this post was submitted on 14 May 2026
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yep, based on luminance and individual color values (RGB). This allows the fire to follow patterns in the flag instead of burning everything at the same rate. I also tried it with a noise map so that pixels randomly have higher or lower resistance to the fire, but it was too random and didn't look right in my opinion.
I can tweak the values a bit though and the physics as well so they're just right. I was actually thinking of making red a bit more resistant.
Extremely satisfying, thank U ❤️
Unfortunately at present this seems to be causing some difficulty with black in the South Korea flag for vanquishing it completely.
I noticed as well, I'll try to deploy something so black is easier to destroy. probably just a bypass of the luminance system for very dark colors
okay all fixed, it was much simpler than that haha. burns nice patterns in the black pixels now :)