Dull Men's Club
An unofficial chapter of the popular Dull Men's Club.
1. Relevant commentary on your own dull life. Posts should be about your own dull, lived experience. This is our most important rule. Direct questions, random thoughts, comment baiting, advice seeking, many uses of "discuss" rarely comply with this rule.
2. Original, Fresh, Meaningful Content.
3. Avoid repetitive topics.
4. This is not a search engine
Use a search engine, a tradesperson, Reddit, friends, a specialist Facebook group, apps, Wikipedia, an AI chat, a reverse image search etc. to answer simple questions or identify objects. Also see rule 1, “comment baiting”.
There are a number of content specific communities with subject matter experts who can help you.
Some other communities to consider before posting:
5. Keep it dull. If it puts us to sleep, it’s on the right track. Examples of likely not dull: jokes, gross stuff (including toes), politics, religion, royalty, illness or injury, killing things for fun, or promotional content. Feel free to post these elsewhere.
6. No hate speech, sexism, or bullying No sexism, hate speech, degrading or excessively foul language, or other harmful language. No othering or dehumanizing of anyone or negativity towards any gender identity.
7. Proofread before posting. Use good grammar and punctuation. Avoid useless phrases. Some examples: - starting a post with "So" - starting a post with pointless phrases, like "I hope this is allowed" or “this is my first post” Only share good quality, cropped images. Do not share screenshots of images; share the original image.
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What do you think of Blender as a design suite?
I'm not OP but it's not the best. Like, it's possible to use it for this purpose but a proper CAD tool will work much better.
Blender seems like a decent fit for this project, as the geometry is fairly simple and there shouldn't need to be a ton of precision anywhere. Anything where geometry doesn't need to match any already existing hardware particularly well, it is usually much faster to prototype in Blender in my experience. For certain things though, especially when you get curved surfaces involved, blender becomes the much harder option. Parametric obviously has many other advantages, but the stuff you can do with curved surfaces, booleans, and bevels in CAD tools is often extremely difficult to recreate in Blender.
Yeah that's pretty spot on in my experience. I'm not designing as much these days but booleans in particular were a nightmare in blender and something that's really handy for making parts that fit together. And of course parametric.
Blender has been improving booleans, but they still aren't perfect. So, yeah, that's often a hang up.
I love it, because I know it. No, it's not the best choice if you're starting from zero, but already knowing it from when I was a graphic designer, means I can make it work for this.