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They prevent purchase for 1 lap just so it will truly randomise who get to make the purchase first, instead of just giving it to the people who goes first.
You can do the same thing by just rolling to see who goes first...
Technically you do that as well, but the no-purchase first round make sure it is as random as possible because you roll multiples time and the dice change hand. Kinda like a warm up round as you're now racing to get to the end of first round and get to draw chance and chest.
You can also don't do that, it's up to you. It's a very versatile game that don't have to stick to the rule 100% for it to work, kinda like Uno.
I commented this elsewhere, but feel obliged to copy it in here as well:
The player that goes first has the EXACT SAME statistical advantage, regardless how many round trips you do before allowing purchases. No matter how many times you roll the dice, each player will, on average, be ≈7 places in front of the person that rolls after them (not exactly 7, because there are rules for rolling again on matching dice etc.). This is true for the first roll of the dice, and it is true for the millionth roll. The distance between two consecutive players is on average equal to the mean number of places you move on a turn.