this post was submitted on 21 May 2026
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[–] humorlessrepost@lemmy.world 27 points 8 hours ago* (last edited 8 hours ago) (2 children)

The reason people hate it is because they don’t follow the rules.

They put tax money in the center and pretend “free parking” means “payday”.

They prevent purchases until a lap or two around the board.

They allow landed-on properties to go unpurchased.

They allow no-rent agreements between players.

And then they have the audacity to bitch that the game takes too fucking long. After removing every god damn mechanism the game has to end.

There is strategy in knowing what to purchase, what to bid at auctions, what properties to develop and when and how much, and what to trade.

[–] hansolo@lemmy.today 9 points 8 hours ago* (last edited 8 hours ago) (1 children)

100% agree. My family always played strict rules, and the game was always a painful slog. Constant mortgaging properties to afford rent somewhere else, a whole game hanging on $11 here and there. The game I played in a mobile home during power outages was about living paycheck to paycheck.

The first time I saw people do the free parking tax money thing, I thought they were joking. The fuck kind of soft baby game is this? Two times around the board first? Why? Just give $600 more to start, idiots. Why not let the car roll 3 dice or some shit because a car goes faster than an iron?

[–] Bongles@lemmy.zip 1 points 8 hours ago (3 children)

I've heard one time around the board, but not two. The idea though was so the first player to go doesn't have an advantage (which is kind of irrelevant after the first couple rolls unless they keep rolling high, but it FEELS like it matters I'm sure).

[–] thebestaquaman@lemmy.world 2 points 1 hour ago

The idea though was so the first player to go doesn’t have an advantage

I... the player that goes first has the EXACT SAME statistical advantage, regardless how many round trips you do before allowing purchases. No matter how many times you roll the dice, each player will, on average, be ≈7 places in front of the person that rolls after them (not exactly 7, because there are rules for rolling again on matching dice etc.). This is true for the first roll of the dice, and it is true for the millionth roll. The distance between two consecutive players is on average equal to the mean number of places you move on a turn.

[–] kossa@feddit.org 2 points 4 hours ago

Which is basically just a die cast, but extended for no reason 😅

[–] hansolo@lemmy.today 3 points 8 hours ago

Life ain't fair. Neither is Monopoly. That's the point!

[–] psx_crab@lemmy.zip 0 points 6 hours ago (1 children)

They prevent purchase for 1 lap just so it will truly randomise who get to make the purchase first, instead of just giving it to the people who goes first.

[–] Holytimes@sh.itjust.works 6 points 5 hours ago (1 children)

You can do the same thing by just rolling to see who goes first...

[–] psx_crab@lemmy.zip 1 points 4 hours ago* (last edited 4 hours ago) (1 children)

Technically you do that as well, but the no-purchase first round make sure it is as random as possible because you roll multiples time and the dice change hand. Kinda like a warm up round as you're now racing to get to the end of first round and get to draw chance and chest.

You can also don't do that, it's up to you. It's a very versatile game that don't have to stick to the rule 100% for it to work, kinda like Uno.

[–] thebestaquaman@lemmy.world 3 points 1 hour ago

I commented this elsewhere, but feel obliged to copy it in here as well:

The player that goes first has the EXACT SAME statistical advantage, regardless how many round trips you do before allowing purchases. No matter how many times you roll the dice, each player will, on average, be ≈7 places in front of the person that rolls after them (not exactly 7, because there are rules for rolling again on matching dice etc.). This is true for the first roll of the dice, and it is true for the millionth roll. The distance between two consecutive players is on average equal to the mean number of places you move on a turn.