this post was submitted on 21 May 2026
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[–] Rusty@lemmy.ca 20 points 6 hours ago (3 children)

Does anyone actually like Monopoly? It is the worst board game in existence.

To me, it's not even a game, because players don't make any decisions. You roll a die and go a number of steps, no player agency so far. After that you technically have a decision to buy or not to buy the property. But it is not really a decision, you need to buy it, if you can afford it.

I believe the main reason people say that they don't like board games is because the only board game they played is Monopoly.

[–] psx_crab@lemmy.zip 2 points 2 hours ago

I remember my friend told me the rule of purchasing property is that once you landed in a property no one owned, you either buy it or be auction off to other player, and then the game end when every property are being purchased, so each player objective is basically get as much property as possible, negotiating with other players for their property so you can own a row of land for upgrading. The game become a slog when people just don't get property, don't negotiate, and playing it safe.

It's like when playing DOTA and two team decided to just farm critter for gold instead of attempting to reach the objective respectively. It's called Monopoly, not Money Hoardy

[–] humorlessrepost@lemmy.world 15 points 4 hours ago* (last edited 4 hours ago) (2 children)

The reason people hate it is because they don’t follow the rules.

They put tax money in the center and pretend “free parking” means “payday”.

They prevent purchases until a lap or two around the board.

They allow landed-on properties to go unpurchased.

They allow no-rent agreements between players.

And then they have the audacity to bitch that the game takes too fucking long. After removing every god damn mechanism the game has to end.

There is strategy in knowing what to purchase, what to bid at auctions, what properties to develop and when and how much, and what to trade.

[–] psx_crab@lemmy.zip 1 points 2 hours ago (1 children)

They prevent purchase for 1 lap just so it will truly randomise who get to make the purchase first, instead of just giving it to the people who goes first.

[–] Holytimes@sh.itjust.works 2 points 1 hour ago (1 children)

You can do the same thing by just rolling to see who goes first...

[–] psx_crab@lemmy.zip 2 points 18 minutes ago* (last edited 17 minutes ago)

Technically you do that as well, but the no-purchase first round make sure it is as random as possible because you roll multiples time and the dice change hand. Kinda like a warm up round as you're now racing to get to the end of first round and get to draw chance and chest.

You can also don't do that, it's up to you. It's a very versatile game that don't have to stick to the rule 100% for it to work, kinda like Uno.

[–] hansolo@lemmy.today 5 points 4 hours ago* (last edited 4 hours ago) (1 children)

100% agree. My family always played strict rules, and the game was always a painful slog. Constant mortgaging properties to afford rent somewhere else, a whole game hanging on $11 here and there. The game I played in a mobile home during power outages was about living paycheck to paycheck.

The first time I saw people do the free parking tax money thing, I thought they were joking. The fuck kind of soft baby game is this? Two times around the board first? Why? Just give $600 more to start, idiots. Why not let the car roll 3 dice or some shit because a car goes faster than an iron?

[–] Bongles@lemmy.zip 1 points 4 hours ago (2 children)

I've heard one time around the board, but not two. The idea though was so the first player to go doesn't have an advantage (which is kind of irrelevant after the first couple rolls unless they keep rolling high, but it FEELS like it matters I'm sure).

[–] kossa@feddit.org 1 points 14 minutes ago

Which is basically just a die cast, but extended for no reason 😅

[–] hansolo@lemmy.today 1 points 4 hours ago

Life ain't fair. Neither is Monopoly. That's the point!

[–] FlyingCircus@lemmy.world 25 points 6 hours ago (3 children)

It was literally designed to be a metaphor for capitalism. You’re not supposed to enjoy playing unless you are lucky enough to be the one winning.

[–] bagsy@lemmy.world 3 points 3 hours ago (1 children)

Its actually a pretty good metaphor. Imagine playing the game and never buying any assets, just passing Go and collecting a paycheck. That's how most people live their lives. If you live in a capitalist country, you either aquire assets, or accept you will be exploited by those with all the assets. Its a simple and horrible system, and its all right there in a 100 year old kids game.

[–] FlyingCircus@lemmy.world 3 points 1 hour ago

The main difference being that most people never have an opportunity to buy assets because they are too busy paying rent on other people’s assets. The game assumes you are a capitalist already, and you are playing against other capitalists.

Which actually is an even better metaphor, regular people don’t even get to play the game.

[–] raid_dad@lemmy.world 10 points 5 hours ago

I had almost exactly the same exact comment written out before I saw yours. Its original title was “The Landlord’s Game”.

[–] limelight79@lemmy.world 6 points 5 hours ago (2 children)

And, really, the winner will almost certainly be determined by who owns the middle-priced properties. I'm too lazy to look them up, but it's the ones that are essentially opposite the Go space on the board. It's a fascinating commentary.

[–] Armok_the_bunny@lemmy.world 5 points 4 hours ago

It's the red ones, they're about 14 spaces away from jail, which is the most common space to end up on. In the long run people will land on them most often.

[–] ArtVandelay@lemmy.world 3 points 5 hours ago

Boardwalk and Park Place, and yes it eventually comes down to whoever lands on one of those first that doesn't own it. They probably lose first.