this post was submitted on 10 Jul 2025
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IMO, there are ways of implementing turn-based and modernizing it.
XII had free-roam, but still kept a mostly traditional ATB system (cool downs and cast times being the non-traditional aspects).
XIII just stacked the ATBs and let you perform a series of attacks at once.
XVI used ability cool-down as a stand-in for ATB.
XV is the only one that has really dropped the ball, imo.