this post was submitted on 25 May 2026
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Soulslike - Discussion, News, Memes

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This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".

Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.

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[BB] This enemy is so difficult!

or

[DS1] Anyone struggling with the gargoyles?

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I mean a really small change.

For example: Have Fist Weapons in Dark Souls 1 do double damage. That's a small change, which could be implemented by changing a couple of values. A big change would be: Adding the sixth Archstone in Demon's Souls with the Northern Limit area. That's a big change, and it would take a team a couple of weeks to implement, but that's not what this post is about. I'm talking about really small changes that could be implemented in a lazy afternoon or two.

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[–] MissingInteger@lemmy.zip 2 points 2 weeks ago

Resting in Bloodborne at a lamp like resting at a bonfire or grace would be nice: resetting the area, fast travel to every location, access to the stored items, etc.

Okay, I like how it forces you into the hub, since I adore the Hunter's Dream, and you experience the subtle changes, and the design of the headstones is really cool, and it reinforces the connection of the Hunters to the Hunter's Dream. Counterpoint: watching 2 loading screens every time you want to travel...


All praise Marika and her stakes. Seriously one of the best QoL things Fromsoft has done.

What really grinds my gears is that there are nice locations for lamps for the Shadows and Logarius.

  • For the Shadows: the small graveyard where you pick up the Clockwise Metamorphosis rune and can summon the Madaras Twin.
  • For Logarius? There are so many nice and wide places on the snowy rooftops. You could even put the lamp in that small crenellation tower.

I know this comes all from wanting to only have one checkpoint per area, and this philosophy gave us nice interconnected, looping areas, but really, didn't anyone during playtesting have the idea of putting a checkpoint for the Shadows and Logarius like they did with Yahar'gul?


Removing weapon durability was a great decision in Elden Ring. What really annoys me about durability in Bloodborne is that you can only repair it in the hub, and you don't have a repair powder equivalent, meaning you can't repair on the fly, which makes this even more aggravating.


I'm probably in the super minority when I say this, but I don't care that much about 60 fps in Souls games. A steady frame rate is far more important for me, and I don't much care if it is 30 fps or 60 fps.
(yes, 60fps would still be nice though.)


~~Ah, the secret staying in the dream tentacle ending ;)~~