this post was submitted on 03 Jun 2026
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“It operates across cloud, desktop, and web, connecting to Teams, Outlook, OneDrive, and SharePoint, and to the data that powers your day, including chats, email, calendar, and contacts,” Omar Shahine, corporate VP of Microsoft Scout, wrote in the announcement

microslop is going completely nuts

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[–] JensSpahnpasta@feddit.org 2 points 2 days ago (1 children)

Yeah, I like to cheat in my single player games. No harm done and I have a lot of fun

[–] badgermurphy@lemmy.world 2 points 1 day ago* (last edited 1 day ago) (1 children)

You can cheat with codes that make you invincible or give you infinite ammo or whatever at no additional cost, though. Why burn a tree to let a machine learning algorithm figure it out?

[–] JensSpahnpasta@feddit.org 0 points 1 day ago (1 children)

Not every game has cheat codes?

[–] badgermurphy@lemmy.world 2 points 19 hours ago

Isn't that just one more in a long line of examples of software companies neglecting to write code that they could easily write, instead leaving a machine learning model to cover over that neglect at great expense?

Running an AI to figure out how to solve a hard part in a game uses tons of electricity and water. Putting in a cheat code uses no additional resources. In most cases, games do already have cheat codes that were just never released to the public, for testing. It seems overtly neglectful to me to leave those out of a single player game for an AI to do, when they could do it themselves with often no additional effort.

I think using a cheat code and beating it yourself is way more fun than watching someone/something else do it.