this post was submitted on 03 Jun 2026
340 points (85.0% liked)

Technology

85181 readers
4041 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related news or articles.
  3. Be excellent to each other!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, this includes using AI responses and summaries. To ask if your bot can be added please contact a mod.
  9. Check for duplicates before posting, duplicates may be removed
  10. Accounts 7 days and younger will have their posts automatically removed.

Approved Bots


founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Sylvartas@lemmy.dbzer0.com 1 points 2 days ago (1 children)

It's more complicated than that. Technically, you're right, if the game entirely relies on steamworks for networking you can only play with people on steam. A lot of indies/AA actually just did that for a while because they just connected players P2P (so, no dedicated servers, which would necessarily be "outside" of steam's ecosystem) and crossplay was too complicated, so there are a lot of multiplayer games out there that you literally can't play crossplatform, at least in a user friendly way (shadow warrior 2 comes to mind, where you can actually connect the GOG version to the Steam version by entering a console command and knowing the other guy's IP).

Big publishers like Ubisoft definitely had the developers and the money to roll out their own crossplay architecture and code very early though, and they absolutely did. Basically, if the game has dedicated servers it most likely has crossplatform.

Nowadays a lot of UE games just rely on Epic Online Services for crossplay. I think you can actually use it with non-UE games too but there might be licensing shenanigans involved.

[–] lime@feddit.nu 1 points 2 days ago (1 children)

r6s isn't unreal though, it's anvil.

[–] Sylvartas@lemmy.dbzer0.com 1 points 2 days ago* (last edited 2 days ago) (1 children)

Yeah but you're not gonna see many AA or indie games made with anvil. My point was that your original assumption that a game using steam networking won't be able to "talk" to the same game using another platform's networking is somewhat correct, and basically still is the case for games that can't afford crossplay solutions, with the notable exception of EOS.

[–] lime@feddit.nu 1 points 2 days ago

i don't know if that was ever the question. rather it was whether they've chosen to split them up or not.