this post was submitted on 08 Jun 2026
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[–] brucethemoose@lemmy.world 2 points 1 week ago* (last edited 1 week ago) (1 children)
[–] kender242@lemmy.world 4 points 1 week ago (1 children)

"They also want to improve threading, accelerate dav2d for less common architectures, such as PPC, SSE2, RISC-V, or AVX-512, improve the C code base with various tweaks, use more GPU decoding when possible, provide a usable API for devs to integrate dav2d into their projects, and port dav2d to most platforms."

It's in the plans (Step 15) but not forgotten.

[–] brucethemoose@lemmy.world 1 points 1 week ago

It’s the last step, though.

I’m not making demands of free software; all of that development is appreciated.

But it does seem to be CPU-first, like dav1d and previous efforts. And I know from previous projects, GPUs have many constraints that make offloading a CPU-centric project difficult, unless it’s the #1 priority from the start.

I’m just saying it’d be interesting another AV2 project that shot for pure, or as-pure-as-possible, GPU shader decoding. It would make AV2 a whole lot more accessible than CPU-centric decoding.