this post was submitted on 17 Sep 2025
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[–] Le_Wokisme@hexbear.net 5 points 5 months ago (1 children)

list from a few months ago i got from an aquaintance of stuff you have to implement yourself: character animation and retargeting, gizmos, audio mixing, deferred rendering, physics raycasting, multi-pass shaders.

he also said there's no real-time editor view but i'm not paying much attention to godot development because all that shit is way outside my skill set.

[–] darkmode@hexbear.net 5 points 5 months ago (1 children)

the previous update added realtime editing and this current update added in the PR so that the mac version can had that too. the rest i can’t say if the engine “does it for you” but it definitely had the tools for those sorts of things. one of the stranger limitations i ran into was how clunky trying to implement 2d shadows was. i would think that if they made this whole out of the box lighting system that can do a whole bunch that shadows would be included. they are, but only in 3D

[–] Le_Wokisme@hexbear.net 5 points 5 months ago

yeah i figured some of that would've been done this year, just no idea what. probably still way more work into a goldeneye clone than i could be bothered to learn.