this post was submitted on 14 Jun 2026
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It also doesn't even work. There are so many DMA cheats out there that make kernel AC systems a joke. Meanwhile, Basicallyhomeless built a physical aimbot mousepad that can't be detected because it doesn't even hook into the computer. It moves the mousepad to correct your aim. It's extreme, I know, but the point is that motivated cheaters will always find ways to make AC systems completely useless. Kernel AC has already been defeated, and it's too high of a cost for something that is already defeated.
Yeah, at the physical aimbot mousepad level, the only thing that can detect that would be utilizing something like machine learning techniques for detecting/flagging accounts.
I fail to see how ML would be able to distinguish between that and a really skilled player aiming normally.
You wouldn't necessarily need machine learning, but you would need some sort of heuristics algorithm that checks a player's inputs to ensure they look like real human inputs. I'm sure the auto-aim mouse pad makes microadjustments or sudden changes that aren't feasible for a human to make, and that sort of stuff is readily detectable.
until you use machine learning to collect all the game footage of pros mouseflicks so you have data for a "human-like" flicks between any 2 mouse positions, which becomes how your aimbot moves your mouse. Now the aimbot can't catch you without also getting false positives from those pros
I have always been a believer that the best anti-cheat is a proper way to measure player skill for your SBMM, with that cheaters will naturally only be matched against other cheaters.
Not feasible for most humans to make, sure. I just wonder where the line gets drawn between ML and MLG, or even if it's a bright line at all.
The line is gonna be fuzzy, and based on multiple systems, both automated and manual, and none of it will be perfect. But at the end of the day, it's a fucking video game. I'd rather lose occasionally to a cheater than install malware on my computer.