Fuck Epic Games.
Linux Gaming
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Fingers crossed they aren't trying to develop a linux kernel module anticheat because I will never load that crap on anyone's machine.
Even right now, the last standing proprietary blob in my way is Nvidia, which they finally open sourced their kernel driver so if the userspace blob bothers you, you can switch to the upcoming Nova driver from RedHat.
The kernel needs to stay clean. They can do whatever they'd like in userspace.
this is nice not because its kernel level anti-cheet but having access to games that utilize it on linux is a huge step in it being adopted as the default computer gaming platform
I am not excited to have Linux-kernel anti cheat spyware on my machine, but I guess it's good to free gamers from Microslop monopoly.
As long as it's not kernel level, good with me
I hope we get a commen solution for it. So not every game company needs a Linux kernel module.
I hope we get absolutely no solution for it.
We don't need kernel level anti-cheat.
We never have. We never will. We didnt need it on windows, and we dont need it on Linux
The fact that there are wildly popular games out there, that don't use it, that successfully control cheating to a level that you barely experience/see it, is proof of that.. its not only proof of it, it should be the absolute entropic death of the goddamn topic.
The only reason to want a kernel level anticheat is so they can poke around in everything you do and send it all home.They get to police their game... They don't get to police and monitor my whole fucking life and everything I do on my computer.
If I wanted big brother monitoring everything I do and sending it all back home, I'd be using Windows 11.
Any company that says they need this for their game is lying, and deserves bankruptcy and death.
It also doesn't even work. There are so many DMA cheats out there that make kernel AC systems a joke. Meanwhile, Basicallyhomeless built a physical aimbot mousepad that can't be detected because it doesn't even hook into the computer. It moves the mousepad to correct your aim. It's extreme, I know, but the point is that motivated cheaters will always find ways to make AC systems completely useless. Kernel AC has already been defeated, and it's too high of a cost for something that is already defeated.
Yeah, at the physical aimbot mousepad level, the only thing that can detect that would be utilizing something like machine learning techniques for detecting/flagging accounts.
I fail to see how ML would be able to distinguish between that and a really skilled player aiming normally.
You wouldn't necessarily need machine learning, but you would need some sort of heuristics algorithm that checks a player's inputs to ensure they look like real human inputs. I'm sure the auto-aim mouse pad makes microadjustments or sudden changes that aren't feasible for a human to make, and that sort of stuff is readily detectable.
until you use machine learning to collect all the game footage of pros mouseflicks so you have data for a "human-like" flicks between any 2 mouse positions, which becomes how your aimbot moves your mouse. Now the aimbot can't catch you without also getting false positives from those pros
I have always been a believer that the best anti-cheat is a proper way to measure player skill for your SBMM, with that cheaters will naturally only be matched against other cheaters.
Not feasible for most humans to make, sure. I just wonder where the line gets drawn between ML and MLG, or even if it's a bright line at all.
The line is gonna be fuzzy, and based on multiple systems, both automated and manual, and none of it will be perfect. But at the end of the day, it's a fucking video game. I'd rather lose occasionally to a cheater than install malware on my computer.

Especially when it comes to Epic. Tim Swiney can't stand not being able to control everything
You're looking for people passionate about both reverse engineering and also anti-debugging? Okay then.
Know thy enemy