this post was submitted on 14 Jun 2026
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Linux Gaming

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[–] Eideen@lemmy.world 16 points 20 hours ago (2 children)

I hope we get a commen solution for it. So not every game company needs a Linux kernel module.

[–] A_Random_Idiot@lemmy.world 61 points 19 hours ago* (last edited 19 hours ago) (3 children)

I hope we get absolutely no solution for it.

We don't need kernel level anti-cheat.

We never have. We never will. We didnt need it on windows, and we dont need it on Linux

The fact that there are wildly popular games out there, that don't use it, that successfully control cheating to a level that you barely experience/see it, is proof of that.. its not only proof of it, it should be the absolute entropic death of the goddamn topic.

The only reason to want a kernel level anticheat is so they can poke around in everything you do and send it all home.They get to police their game... They don't get to police and monitor my whole fucking life and everything I do on my computer.

If I wanted big brother monitoring everything I do and sending it all back home, I'd be using Windows 11.

Any company that says they need this for their game is lying, and deserves bankruptcy and death.

[–] Holytimes@sh.itjust.works 1 points 1 hour ago

Iv never in my life seen a game that controls it with or with out kernel anti cheat. The only time I've ever seen gamers claim a game has cheating under control is because the avg gamer has no fucking idea what cheating actually looks like or how it works.

Functionally if it isn't as obvious as a spin bot in a counter strike lobby or someone flying around with no clip. 99.99% of gamers are too ignorant to even make the claim if a game has a cheating problem or not.

Kernel anti cheat doesn't work, never had and never will. You can't beat cheaters full stop so long as they have access to the hardware the game is running in.

[–] greevar@lemmy.world 26 points 17 hours ago (1 children)

It also doesn't even work. There are so many DMA cheats out there that make kernel AC systems a joke. Meanwhile, Basicallyhomeless built a physical aimbot mousepad that can't be detected because it doesn't even hook into the computer. It moves the mousepad to correct your aim. It's extreme, I know, but the point is that motivated cheaters will always find ways to make AC systems completely useless. Kernel AC has already been defeated, and it's too high of a cost for something that is already defeated.

[–] QuadratureSurfer@piefed.social 4 points 16 hours ago (1 children)

Yeah, at the physical aimbot mousepad level, the only thing that can detect that would be utilizing something like machine learning techniques for detecting/flagging accounts.

[–] bitjunkie@lemmy.world 5 points 15 hours ago (1 children)

I fail to see how ML would be able to distinguish between that and a really skilled player aiming normally.

[–] zalgotext@sh.itjust.works 6 points 14 hours ago (2 children)

You wouldn't necessarily need machine learning, but you would need some sort of heuristics algorithm that checks a player's inputs to ensure they look like real human inputs. I'm sure the auto-aim mouse pad makes microadjustments or sudden changes that aren't feasible for a human to make, and that sort of stuff is readily detectable.

[–] bountygiver@lemmy.ml 2 points 5 hours ago* (last edited 5 hours ago)

until you use machine learning to collect all the game footage of pros mouseflicks so you have data for a "human-like" flicks between any 2 mouse positions, which becomes how your aimbot moves your mouse. Now the aimbot can't catch you without also getting false positives from those pros

I have always been a believer that the best anti-cheat is a proper way to measure player skill for your SBMM, with that cheaters will naturally only be matched against other cheaters.

[–] bitjunkie@lemmy.world 4 points 14 hours ago (1 children)

Not feasible for most humans to make, sure. I just wonder where the line gets drawn between ML and MLG, or even if it's a bright line at all.

[–] zalgotext@sh.itjust.works 5 points 9 hours ago

The line is gonna be fuzzy, and based on multiple systems, both automated and manual, and none of it will be perfect. But at the end of the day, it's a fucking video game. I'd rather lose occasionally to a cheater than install malware on my computer.

[–] Eyck_of_denesle@lemmy.zip 2 points 17 hours ago (1 children)

What are those wildly popular games that don't use it?

[–] ajikeshi@lemmy.world 3 points 16 hours ago (3 children)

counter strike for example... ring0 AC is only available via other matchmaking platforms like faceit

[–] Holytimes@sh.itjust.works 1 points 1 hour ago

Counter strike is literally one of the single most cheated in fps on earth. Only tarkov has more cheaters... Lol

[–] irelephant@lemmy.dbzer0.com 2 points 9 hours ago

Counterstrike is overrun with bots

[–] Eyck_of_denesle@lemmy.zip 0 points 16 hours ago (1 children)

You couldn't have chosen a worse example even if you tried.

[–] mnemonicmonkeys@sh.itjust.works 1 points 9 hours ago

So you're just going to conveniently forget the giant wave of bans in CS2 a few months back when Valve updated VAC?

[–] BlindPenguin@lemmy.world 19 points 19 hours ago (1 children)
[–] mnemonicmonkeys@sh.itjust.works 17 points 19 hours ago

Especially when it comes to Epic. Tim Swiney can't stand not being able to control everything