this post was submitted on 14 Jun 2026
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Lol you're really underselling how difficult it is to write cheats.
There's still quite a few ways to detect that kind of thing though, both automatically and manually. At the end of the day, if enough people report the 3 day old account for hitting flicks like Carpe, it's gonna get banned pretty quick. And if a few escape through the cracks, well, like I told the other person, I'd rather lose to a cheater occasionally than install malware on my computer.
SBMM can be a good solution as well, but I believe that should be a separate, opt-in thing. Matchmade games always tend to lean more competitive/sweaty/sometimes toxic, whereas games without matchmaking are usually more casual-friendly. I think it's nice when games give you the choice.
The difficulty kind of doesn't matter, because what we want here is recognizing the ceiling of cheat capabilities, and my point is that in this cat and mouse game, in the end when we approach the ceiling, the cheaters will win in the end.
All because they control their own hardware, they have the final say of what 0s and 1s they send to you in the end.