this post was submitted on 28 Jun 2026
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cross-posted from: https://hexbear.net/post/8882542

It's a different story for the more established studios with an existing following and previous titles. Game Oracle found that the use of AI by these studios resulted in a significant 40% to 60% drop in sales.

That's a huge difference. AI stigma seems to hit competent developers with a lot to lose the hardest, and I'm not sure that game studios are ready to accept it.

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[–] CriticalResist@lemmy.ml 1 points 5 hours ago

anyone could make their own shitcoin and pull the rug on you. They owned it from start to finish, and could do anything they wanted with it.

The problem that AI poses to grifters is training and deploying your own AI is very cost-intensive.

At best they can make a chatGPT wrapper that grafts its own scripts and prompt to it. But they still pay for API, which is expensive, so it's difficult to price it for clients too.

And the best part is their graft is easily copyable. Anyone can then set an agent on their service and reverse-engineer the entire thing to use locally, for free.

I turned an online photo editor to fully offline (no ads and no telemetry mainly) and am starting to bring my own changes to it. All with AI. Took an afternoon.