this post was submitted on 28 Jun 2026
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What I want to know is whether this study involved any sort of pre-screening quality filter for the games considered. If that's not accounted for, there's definitely going to be a larger volume of very low effort asset-flip-equivalent AI games just because it would be faster and more scalable to make them that way, which would skew the numbers and not show whether people are avoiding games due to the AI label independently of their quality otherwise.
The absurd initial prices of over 100 dollars is because steam will keep all of the money from games that don't sell 100 dollars gross.