this post was submitted on 02 Jul 2026
655 points (99.4% liked)

Greentext

8419 readers
948 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] MentalEdge@sopuli.xyz 1 points 13 hours ago* (last edited 13 hours ago) (1 children)

Windrose is a giant indie success that shat all over Ubisofts attempts at satisfying people wanting a pirate game.

More. Not all meet the technical definition of indie (the studio being 100% self-pulished)

But all of these games are quality projects that have good traction without massive budgets.

  • Haste
  • Sektori
  • Kletka
  • Peak
  • Species: Unknown
  • Routine
  • Buckshot Roulette
  • Crow Country
  • Deep Snow Delivery
  • NEBULOUS: Fleet Command
  • Jump Space
  • Motorslice
  • Hades 2
  • Sifu

I could literally keep going if I went into games that are older or that I haven't gotten to yet.

My wishlist is getting longer, not shorter. I am finding games I want so much faster than I can play them.

[–] Korhaka@sopuli.xyz 1 points 8 hours ago (1 children)

Hmm, skimmed over a few and some of those seem kinda interesting. Not sure if they are the sort of thing to put many 100s or 1000s of hours in though.

[–] MentalEdge@sopuli.xyz 1 points 8 hours ago* (last edited 8 hours ago)

Good start.

Fortunately whether you in particular are impressed by a fraction of what one random person happens to like, has no bearing on whether we are in fact getting more good games than ever, nor is the amount of hours you get out of game a metric for quality.

That you like the types of games you can immerse yourself in for those amounts of time is a matter of taste. A game can have a runtime of 15 minutes and still be worth both making and playing.

Let me keep going.

  • Crying Suns
  • Lumencraft
  • Death's Door
  • Frostpunk 1/2
  • Moonlighter 1/2
  • The Long Dark
  • Iron Nest
  • Dead Cells
  • Slay the Spire 1/2
  • Project Zomboid (theoretically still not 1.0)
  • Outer Wilds
  • Hollow Knight: Silksong (ABSOLUTELY MASSIVE TITLE, and it's indie)
  • Ultrakill
  • Signalis (One of my favorite horror titles of all time, maybe "the" favorite)
  • Return of the Obra Dinn
  • Nuclear Option (speaking of games you can sink hundreds of hours into)
  • CAIRN
  • Risk of Rain 2
  • Judas (upcoming)
  • Hardspace: Shipbreaker
  • Schedule 1 (another massive title, while I'm personally uninterested)

The point, is that things are going fantastic. Whether one or none of the new games succeeding today are up your alley. That you already found your evergreen timesinks, is great. But it is a fact that more indie titles are getting traction than ever before, and more people are opting out of AAA titles with expiry dates.

That's the thing. You can keep playing your 2013 titles forever. And more games that work like that are being released, and succeeding, than ever before.

That's a good thing no matter how you look at it.

There is genuinely so much to play I can't keep up. I regularly discover stuff from the last several years I had no idea existed, but which is exactly the type of thing I like.

Go look. Tons of these games have absolutely no ad campaigns, and I find a lot of them through word-of-mouth via friends, or the communities of other games I play.