this post was submitted on 19 Jul 2026
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[–] prettybunnys@piefed.social 82 points 2 days ago* (last edited 2 days ago) (3 children)

The switch was/is a giant hit though.

[–] Landless2029@lemmy.world 6 points 1 day ago* (last edited 1 day ago) (1 children)

In a console age of chasing only graphics it was definitely a creative approach.

They just saw how bad the Wii-U did and went "what if the console was inside the screen instead?"

[–] prettybunnys@piefed.social 8 points 1 day ago

The Wii-u crashed so the switch could fly.

[–] Jessica@discuss.tchncs.de -1 points 1 day ago (2 children)

Surely they're referring to the Wii-U. The Switch is not innovative. It's a Wii-U derivative.

[–] Carrot@lemmy.today 22 points 1 day ago* (last edited 1 day ago) (1 children)

The Switch was innovative? So much so that, upon seeing it's success, literally everyone copied them in one form or another?

[–] TotalCourage007@lemmy.world -1 points 8 hours ago (1 children)

Its not innovative to smash controllers onto a smartphone device. What is innovative was their optimization for mobile gaming. Its similar to saying valve is innovative for selling other peoples games.

[–] Carrot@lemmy.today 1 points 5 hours ago

I mean if you're being that reductive, sure, a handheld gaming system wouldn't be innovative. The innovation comes from a console that switches from handheld mode and a docked TV mode. The innovation is a pair of controllers that work both as the built-in handheld controllers, and controllers that can be used when the console is docked. The innovation is that the controllers can behave either as a pair of controllers or a single controller. Sure, they aren't super significant innovations, but it's more than you see from other consoles. I don't see the similarity in your last statement, but I guess I could be missing something.