this post was submitted on 19 Jul 2026
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There is Zylann's godot_sdf_blender. Not sure how it compares, though.
It would be cool to have Cube 2: Sauerbraten map support (I especially like things like arches and other mesh details). Though a lot of the look can be done with meshes+vertex colors (more materials for things like glow, metal) the missing piece for me is the map editing workflow* particularly something more intended for modularity (Godot's gridmap is clunky when it comes to multiple cell sizes).
* I haven't been able to try the new vertex snapping, nor Trenchbroom/Cyclops
Excavation game? Both in terms of globbing dirt to walls, and dynamically dividing walls down that convert to SDF objects when small enough for digged surface. Actually this seems to exist as well, JorisAR's GDVoxelTerrain: