this post was submitted on 21 Nov 2025
174 points (98.9% liked)
Open Source
42785 readers
168 users here now
All about open source! Feel free to ask questions, and share news, and interesting stuff!
Useful Links
- Open Source Initiative
- Free Software Foundation
- Electronic Frontier Foundation
- Software Freedom Conservancy
- It's FOSS
- Android FOSS Apps Megathread
Rules
- Posts must be relevant to the open source ideology
- No NSFW content
- No hate speech, bigotry, etc
Related Communities
- !libre_culture@lemmy.ml
- !libre_software@lemmy.ml
- !libre_hardware@lemmy.ml
- !linux@lemmy.ml
- !technology@lemmy.ml
Community icon from opensource.org, but we are not affiliated with them.
founded 6 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Considering that afaik they were shipped in Z-code, the game code was already visible to any Z-machine implementation and to whoever wanted to fiddle with raw Z-code.
They were shipped in z-code, but z-code is basically machine code, and indeed, you can patch any game if you want to fiddle with the binary. The source code is human-readable.
Not only we had compilers to z-code for a long time, but in fact first third-party languages for the z-machine were better than Infocom's own, which was discovered from their leaked code. So I'd guess reversing the bytecode isn't a problem either for a while now.
Code being visible is not very useful if you can't distribute it, extend it, expand it and improve it.
What are you gonna be improving in fifty-year-old classics?