this post was submitted on 30 Nov 2025
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Was in a comment section about designing games to respect the player's time and mentioned I never finished Hollow Knight because it makes you fight the final boss again each time you want to give the secret boss another shot.

Someone jumped in literally telling me "GET GOOD" and when I told them there were other things I'd rather be doing, they followed up with "so don't get hard games just to complain about." They never responded when I asked them how I was supposed to know exactly how hard everything in the game would be before I ever played it.

Every fucking time. I swear I can set my watch by it. The Dark Souls series has earned my undying enmity for what it has done to gaming discourse.

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[–] ragebutt@lemmy.dbzer0.com 18 points 3 weeks ago

this I will always agree with 100%. I’m fine with a game that is hard but not everyone is like me and was lucky enough to be gifted with the hand eye coordination and motor skills that I take for granted. I’m reminded of that every fucking time I play a fromsoft game and end up having to install a mod for large type in the menus, because GOD FORBID someone want to play the game who has poor vision.

And then you get banned from online leaderboards because you had the gall to install a mod that made it so you could actually read context menus and shit. Fuck your vision. Your vision sucks if I can’t actually see it. And frankly I think the vast majority of devs don’t give a shit about adding such features; they’re not prioritized because of the cost:benefit analysis being lackluster. “spending $x dollars on dev time for $y dollars in additional sales, if the projection shows adding accessibility will generally lead to X>Y, why bother?” Kind of thing. But then the worst people ever, culture warrior /v/ trash, latch on to make excuses for the bean counters.