this post was submitted on 30 Nov 2025
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Was in a comment section about designing games to respect the player's time and mentioned I never finished Hollow Knight because it makes you fight the final boss again each time you want to give the secret boss another shot.

Someone jumped in literally telling me "GET GOOD" and when I told them there were other things I'd rather be doing, they followed up with "so don't get hard games just to complain about." They never responded when I asked them how I was supposed to know exactly how hard everything in the game would be before I ever played it.

Every fucking time. I swear I can set my watch by it. The Dark Souls series has earned my undying enmity for what it has done to gaming discourse.

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[–] Snort_Owl@hexbear.net 14 points 3 weeks ago* (last edited 3 weeks ago)

We have those kinds of people here.

The two phase boss fight really sucks if its not done well because it turns the first phase into a boring slog very quickly. The best example of this being done terribly is nameless king the first phase is so boring cos it involves just waiting just to get one hit by the dickheads homing missile lunge in phase 2. I beat him but i didn’t feel good about it.

Radagon and elden beast is the other absolutely miserable fight and hated it. Wasnt good or fun i even nohit radagon just to end up chasing this stupid space slug around. The only good example of a good two phase fight is basically a one phase fight where something changes depending on the HP but its still just one health bar