this post was submitted on 01 Dec 2025
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[–] chazwhiz@lemmy.world 5 points 3 weeks ago

Music? Absolutely not.

Artwork? Like splash screens, matte paintings, that sort of thing? Absolutely not.

Other visual assets, like a 3D character model? Overall no - However in very small doses to add variety so long as the base is human crafted, ok. (Like classic palette swaps, but letting an AI create “variations” of an asset Id be ok with in reasonable amounts.

Code? Fine, so long as someone is how knows how to read it was involved and it is fully vetted for security and performance impacts.

Story writing? Absolutely not.

“Filler” content kind of like the visual assets I might accept so long as it’s vetted. For example letting an LLM come up with 100 additional ways for an NPC to greet me or say goodbye etc. But that becomes the sort of thing that takes just as much time to review the output as it would have done to just do it anyway.

Placeholder/prototyping is tricky. I’d consider this an acceptable use, but only if I never knew about it (meaning nothing gets “forgotten” and makes it to final).

As part of the experience, maybe, if done well. But at this point we’re not really talking about “AI” in the current zeitgeist sense, more of the traditional meaning in game design.