this post was submitted on 03 Dec 2025
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Commodore 64
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That has been my biggest issue with doing anything on an emulator. There are a few of them out there that are exceptional at capturing the C-64 and its little nuances, but without a proper joystick that feels like it's from the 80s, the games don't seem right. Jumpman is a perfect example. The programming for its input and responses is something that you can't describe, it's just unique, but on an emulator it doesn't feel like the same game because I can't use my old Kraft joystick with it.