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this post was submitted on 06 Dec 2025
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While true, there are things similar to emulation penalties. See the need for ntsync. Imitating Windows sync semantics in user space was expensive.
Similarly, saw a breakdown of why dx12 games suck under linux with Nvidia, which is fairly similar concerns, with work underway to make it easier to implement things that resemble Windows behavior. In principle once done it might even outperform windows at it's own game.