this post was submitted on 07 Dec 2025
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finished vanquish (great game, too bad i didn't start to get how to effectively use the sliding until the end lol ๐คทโโ๏ธ), gave up on heartworm (beautiful visuals and soundtrack but the 2nd area was just so badly designed while not adding any interesting challenge from the 1st area, it ruined the whole game for me ๐)
i've been playing dead space 2 now. it's a solid improvement over the first one; i remember playing the original back when it came out and really liking it, but i replayed it again a few years ago and it was kind of boring. i'll acknowledge that it had some good ideas for its time like the diegetic UI but it was so repetitive and pretty much felt like a demo that went on for too long. dead space 2 feels like a fully actualized game with distinct levels and though the story as far as i've played doesn't seem like anything special compared to other games, at least it's more than ds1 where every level is like "go here to press this button, then go there to press that button, then go to level end". also some neat environmental storytelling, nothing groundbreaking for 2025 but it holds up.
i've also been playing sorry, we're closed, a survival "horror" (it's not that scary) game where you're a gay human trying to break free from the curse of a gay demon with the help of gay angels and demons. i like the combat so far, it's like a unique take on tactical FPS combined with the puzzle solving of survival horror. but idk about the roleplaying story aspects, maybe this type of shit is just not for me lol, i can sense what the story is saying about the theme of love but i just do not give a shit about the romance subplots. though most of them being blah might be part of the theme ๐ค but also my read on it might be influenced by personal bias ๐คทโโ๏ธ. if you're an lgbt+ leftist you will probably like this game, so at least try the demo!
tbh above all my favorite thing about sorry, we're closed is how they use songs with lyrics for the bossfights, which is rare in games, while the rest of the soundtrack is purely instrumental. that one small but unique difference enhances the gravity of those moments. and also they made something that runs at like 60fps on my shitty integrated GPU computer. most unity games with a similar visual style don't run as well, and i'm pretty sure it's because they use too much dynamic lighting and shit like that, which is not only unnecessary for the retro look, but detracts from it.
if you made it this far thank u for reading my glog (gaming blog)!