this post was submitted on 19 Dec 2025
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I occasionally watch Bricky's videos here and there, and I thought this one was a cool one to share. I was curious what his take on the game would be since the only thing I knew about it was that it has AI voicelines in it and that Bricky also dislikes that kinda stuff. He spends almost all of the second half of the video talking about it, how it was used, who pushes for it in the game's studio, what the studio's claims are, etc, and seemed like a solid take overall.

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[–] Awoo@hexbear.net 6 points 6 days ago (1 children)

Yeah I watched all the making of doc. It's cool stuff, I would like to see the same thing implemented but for a fantasy RPG. Fighting a giant monster that moves authentically with players able to climb on them will feel even better than guns. Dragon's Dogma 2 did something like this but it could be taken further with machine learning to train animation instead.

[–] LeeeroooyJeeenkiiins@hexbear.net 5 points 5 days ago (1 children)

Shadow of the anatomically accurate* Colossus

*not like THAT!

[–] Awoo@hexbear.net 3 points 5 days ago* (last edited 5 days ago)

Yeah I wouldn't mind getting that large. But even smaller monsters like giants and ogres would work really well with it.

Imagine that lord of the rings scene with the ogre in Moria where the Hobbits are on its back. Do that, but with real physics and machine learning that is adapting to the weight and push/pull of impacts. Imagine swinging a hammer at a goblin and it physically reacts in a realistic way the same way that drones in this game react realistically to impacts based on mass and weight and etc.

Moving away from baked animations and towards machine learning for things will completely change how gameplay feels in a positive way. I want to see monsters with weight that stagger and try to correct their balance before stumbling and falling because the players noticed it was off-balance and intentionally applied more force to cause its fall. I want that to not be baked gameplay, I want it to be an emergent outcome of a physics based system.

It will feel so much better than what we have right now. Sitting in the tavern and putting your leg out to trip the guy walking by and causing an all out bar brawl with physics and tables and chairs flying everywhere will be real potential gameplay. It would add a very interesting layer of depth and physicality to fantasy games with RPG elements, much more so than shooters.

I genuinely think this studio should try stepping out of their comfort zone. Soderlund has only ever been ceo for shooters, he should try his hand at fantasy.