this post was submitted on 24 Dec 2025
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I think you may have misunderstood my intent of discussing "no true games". It's not that AA makes a game less of a game, that's a wild take.... But that when I'm playing a game where I need any sort of reaction speed or, especially framerate, AA is not only resource hungry (ESPECIALLY on older games/hardware) that leads to less fps, but that it also decreases visual intelligibility of a game when in motion by having it never be crisp and perfect. Whereas slow or non moving game cameras look more "photoreal" which is not a quality that benefits the playing of a game, and is generally strongly associated with selling people on looks and visual fidelity over fun game-content.
Rereading it again, I absolutely did misread you there, and conflated what you were saying about mostly cinematic games to AA in general, my bad!
I guess for me I don't really worry about maximizing performance or raw FPS in a game unless it's an online competitive shooter with team mates who would get annoyed at me if low performance was making me a hindrance.
For older games, I usually crank up the graphics options since my more modern hardware can easily max it out, and most single player games I play don't seem to require the best possible frame rates to play well, so I prefer the smoother edges as long as I can keep it above 60fps :p