this post was submitted on 31 Dec 2025
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[–] Agent_Karyo@piefed.world 56 points 2 days ago* (last edited 2 days ago) (1 children)

Funnily enough that's actually why it is my favourite GTA game (I haven't played 5 and I won't play 6), although nostalgia probably plays a big role too.

I also liked that it had a cold, clinical feel compared to the later GTAs. You are in "Anywhere City" and it feels like society has entered a permanent state of decline.

I also think the relatively lite cyberpunk and retro-futuristic elements added a bit of flair to the concept.

That being said, I can understand why they will never make a game like GTA2 again; bad market fit and the futurism of GTA2 is in many ways a product of the 90s/early 2000s.

[–] kshade@lemmy.world 1 points 23 hours ago* (last edited 23 hours ago)

Yeah, I don't get it either, why am I supposed to connect with the city? I'm playing a violent criminal in a goofy, arcade-y top-down action game. Setting was perfect.

What I absolutely couldn't connect with is GTA 5: The mechanics are stale, the game doesn't respect my time and Michael and especially Trevor are just nasty, unpleasant pieces of shit. Zero enthusiasm for GTA 6 from me, it's just going to have all the same flaws as any GTA since 3 and will surely be more tailored towards online money extraction schemes.

Meanwhile Cyberpunk 2077, with a somewhat similar dystopian setting, has become my favorite game in large parts because of the characters.