this post was submitted on 14 Jan 2026
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Factorio

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A Lemmy community for the game Factorio made by Wube Software.

Rules

founded 2 years ago
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Mine is a mix of the following:

  • Description of the route they take
  • Some specialized function
  • Some title based on their design (GettingRailed and CryoBaby, for example)
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[–] cravl@slrpnk.net 5 points 1 month ago

I like using icons to cram in as much information as possible, and I usually have a specific schema that can parameterized like: ship class ship number ship name route overview primary cargo

So for I-Class #03 (codename Instigator) distributing logistics (belts, inserters, roboports, etc.) from Vulcanus to other planets: [virtual-signal=signal-I]03 Instigator [planet=vulcanus][virtual-signal=right-arrow][virtual-signal=signal-each] [item=express-transport-belt][item=bulk-inserter]

…where (letter)-Class is a blueprint for a ship shaped like (letter). In my current playthrough I started with the stationary F-Class for space science, then made the meager M-Class to get me to Vulcanus and Gleba, then made the I-Class when I unlocked advanced asteroid processing for proper item transport. I'm planning to make a larger Z-Class for going to Aquilo, and possibly a long-haul J-Class for the solar system edge and shattered planet.