this post was submitted on 21 Jan 2026
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Linux Gaming

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A new PC port of Super Mario 64, with native Linux version. It comes as an AppImage, and requires a ROM file of the original game.

Seems to work well. FPS is locked to 30 by default, but you can change that from the settings. It even supports ultrawide resolutions, with the possibility to change HUD aspect ratio to 16:9.

It also supports HD texture packs, such as this one: https://github.com/GhostlyDark/SM64-Reloaded-GS. Just decompress it in to the mods folder, and toggle between original and alternative textures with the Tab key.

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[–] Dagnet@lemmy.world 19 points 1 week ago (1 children)

Because Nintendo would sue them if they included any assets of the game

[–] ErenOnizuka@lemmy.dbzer0.com -4 points 1 week ago (3 children)

https://github.com/isledecomp/isle

This decompilation of the game Lego Island doesn’t need something like that.

It’s possible withoit the company behind the game suing the devs

[–] CrackedLinuxISO@lemmy.dbzer0.com 13 points 1 week ago (1 children)

Implication from the readme is that the lego island decomp does indeed need original assets:

The simplest way to use the recompiled binaries is to swap the original executables (ISLE.EXE, LEGO1.DLL, and CONFIG.EXE) in LEGO Island's installation directory for the ones that you've built from this source code.

[–] ErenOnizuka@lemmy.dbzer0.com 1 points 1 week ago (1 children)

Read before that:

 Prerequisites

You will need the following software installed:

  • Microsoft Visual C++ 4.2. This can be found on many abandonware sites, but the installer can be a little iffy on modern versions of Windows. For convenience, a portable version is available that can be downloaded and used quickly instead.
  • CMake. A copy is often included with the "Desktop development with C++" workload in newer versions of Visual Studio; however, it can also be installed as a standalone app.

And after that:

For advanced users, you can get LEGO Island to run from anywhere as long as ISLE.EXE and LEGO1.DLL are in the same directory and the cdpath and diskpath registry keys (usually found in HKEY_LOCAL_MACHINE\Software\Mindscape\LEGO Island on 32-bit operating systems and HKEY_LOCAL_MACHINE\Software\Wow6432Node\Mindscape\LEGO Island on 64-bit operating systems) point to the correct location for the asset files (the directory that contains the LEGO folder).

[–] CrackedLinuxISO@lemmy.dbzer0.com 5 points 1 week ago* (last edited 1 week ago)

Prerequisites

Those look like build prerequisites. Many decomp projects do not need original game assets at build time, just runtime.

and after that...

cdpath and diskpath registry keys [...] point to the correct location for the asset files

I read this as another implication that original game files are required. Otherwise, why would you need a registry key telling the new game engine where to look for assets? The /assets file in the git repo contains only 3 pngs of icon images. There's no way they've secretly bundled a whole game's worth of models and textures in the codebase.

I actually followed some devlogs for this, and nobody knows who owns the rights to that game anymore. The original developing company was bought out, then merged, then bought out again, then the rights sold off in a bundled deal, and whatever else. They can't figure out the legal shit for that project, and no company knows if they own the rights to even sue over.

[–] ClassyHatter@sopuli.xyz 5 points 1 week ago

That entire project takes about 1.1 MB of space, which isn't nearly enough for an entire 3D game. It's only the executable file, and some other required files. You need to provide the assets.