this post was submitted on 28 Jan 2026
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[–] Korhaka@sopuli.xyz 17 points 20 hours ago (2 children)

Number of games released was never really a good metric. Review count is probably a bit better, but people buy games released before the current year too.

[–] k0e3@lemmy.ca 4 points 16 hours ago

Right? This just reminds me of how platforms were flooded with clones of clones of clones when mobile games started becoming a thing back in the 2010s.

[–] village604@adultswim.fan 3 points 18 hours ago (1 children)

A ratio between hours played and sale counts would be a better metric.

[–] Korhaka@sopuli.xyz 7 points 18 hours ago (1 children)

Boring grind and hours of fun are tracked just the same

[–] village604@adultswim.fan 2 points 17 hours ago (1 children)

It doesn't really matter for the purposes of filtering out slop, although you'd need to account for people like me with huge libraries with tons of good games we've never played.

No single metric is going to give a good picture of what's good or not. You'd need several layers of filters.

[–] Korhaka@sopuli.xyz 2 points 9 hours ago

Number of people still playing over a year after launch probably isn't a bad one to look at.