this post was submitted on 28 Jan 2026
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[–] Tudsamfa@lemmy.world 7 points 4 hours ago* (last edited 4 hours ago)

Did you know? Reading the article explains the headline, I recommend doing so... well, to be honest, I recommend reading the report the article is based on.

He says "Indie golden age" since the number of games with 1000 reviews or more made a big jump from 337 in 2022. This is also an increase percentage-wise despite the huge increase in games overall:
This is all games, the article focuses on the indie portion (as decided by the writer, not steam tag) later on.

[–] Dupelet@piefed.social 4 points 6 hours ago (1 children)

I don't think the author knows what a golden age is

[–] Tudsamfa@lemmy.world 5 points 4 hours ago (1 children)

Have you read the article or the report it is based on? I think he makes his point quite clear.

[–] Dupelet@piefed.social 0 points 4 hours ago

Fair enough. Let me change that up. I don't think the editor who wrote the clickbait headline knows what a golden age is.

[–] jet@hackertalks.com 3 points 7 hours ago

It's a good thing for a marketplace to have many options. As long as steam keeps discovery working well then its totally fine. Lots of people throw up their first game (from a game tutorial) onto steam as a learning experience, they aren't expecting to make any money. Posting your highschool programming project on steam feels cool.

[–] chunes@lemmy.world 1 points 6 hours ago

I miss greenlight. We should go back to that. I'm already tired of the endless amounts of crap being put on Steam.

[–] W3dd1e@lemmy.zip 12 points 11 hours ago

Could be that or it could be AI slop games.

[–] Jaysyn@lemmy.world 20 points 12 hours ago (1 children)
[–] trd@feddit.nu 5 points 9 hours ago (2 children)

Your avatar reminds me i need to play neverwinter nights again when i get ny steam deck.

[–] Jaysyn@lemmy.world 1 points 2 hours ago

It's 64bit now & we can do so much more with it now due to the other internal updates.

[–] Kolanaki@pawb.social 3 points 9 hours ago* (last edited 9 hours ago)

Deekin agrees!

[–] frongt@lemmy.zip 126 points 21 hours ago (3 children)

The market being completely oversaturated doesn't seem like a golden age to me

[–] FishFace@piefed.social 2 points 4 hours ago

If you read the article, the percentage that reached that threshold rose.

[–] SlurpingPus@lemmy.world 9 points 12 hours ago

Yeah, I've heard of a similar ‘golden age’ of 1983.

[–] 0xtero@beehaw.org 37 points 20 hours ago

Seems more like age of slop no one sees or plays.

[–] SpicyTaint@lemmy.world 81 points 20 hours ago (9 children)

90% of them are hentai AI slop garbage.

[–] Korhaka@sopuli.xyz 17 points 18 hours ago (2 children)

Number of games released was never really a good metric. Review count is probably a bit better, but people buy games released before the current year too.

[–] k0e3@lemmy.ca 4 points 14 hours ago

Right? This just reminds me of how platforms were flooded with clones of clones of clones when mobile games started becoming a thing back in the 2010s.

[–] village604@adultswim.fan 3 points 16 hours ago (1 children)

A ratio between hours played and sale counts would be a better metric.

[–] Korhaka@sopuli.xyz 7 points 16 hours ago (1 children)

Boring grind and hours of fun are tracked just the same

[–] village604@adultswim.fan 2 points 15 hours ago (1 children)

It doesn't really matter for the purposes of filtering out slop, although you'd need to account for people like me with huge libraries with tons of good games we've never played.

No single metric is going to give a good picture of what's good or not. You'd need several layers of filters.

[–] Korhaka@sopuli.xyz 2 points 7 hours ago

Number of people still playing over a year after launch probably isn't a bad one to look at.

[–] fartsparkles@lemmy.world 32 points 20 hours ago (1 children)

I saw one game that was by a 5 minute black screen with someone talking teenage-level philosophy. There was a handful of clicks to make in the whole playthrough.

Steam has a lot of low-quality games. The volume of stuff shipped with Synty Studios assets from Humble Bundles is crazy.

Indie games are doing great. Shovelware is doing meh as it always should be.

[–] Agent_Karyo@piefed.world 9 points 20 hours ago

The sad thing is that on some level indie games do get pushed out by shovelware on a certain level.

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[–] bytesonbike@discuss.online 27 points 20 hours ago (1 children)

With all the layoffs of tech workers, theyve been pouring into more creative outlets like game dev.

I bought a bunch of games in the last year that are pretty niche and fantastic, but also under 1000+ reviews.

What's a good Lemmy community to share them to people who will appreciate it?

Maybe something like patient gamers but for indie games?

[–] mushroommunk@lemmy.today 10 points 19 hours ago

Honestly something like that I'd personally like a monthly roundup in the regular gaming communities. No need for a separate one imo.

[–] supersquirrel@sopuli.xyz 18 points 20 hours ago (3 children)

People stress out about having too big of a backlog, who cares? Support artists, buy indie games!

[–] EightBitBlood@lemmy.world 17 points 18 hours ago (5 children)

Hate to ask, but as an Indie dev, I'd love some support:

We made a cartoon network inspired RPG (am ex Cartoon Network dev). It's called:

Ink Inside

It gets lost in Steam discovery constantly as it's combat is too unique to classify as more than "action RPG."

Several 9/10 review scores. Brian David Gilbert as a lead VA, with 11 others

42 reviews on Steam.

[–] baatliwala@lemmy.world 4 points 9 hours ago* (last edited 9 hours ago)

Looks kinda cool, wishlisted for later.

Btw, a new Fediverse instance was recently setup for Indie Games https://indie-ver.se/ Why not try creating a community there, or if it's a bit too small see if the creators of the instance can make a "this is my indie game" type of community for self promotions.

[–] lobut@lemmy.ca 2 points 10 hours ago

Wait, co-op RPG? Split-Screen Co-op?

I'll buy it!

I mean, I'll need to find a friend but I'll think about that later.

[–] onlinepersona@programming.dev 10 points 18 hours ago (2 children)

Honestly, announce it on a gaming community here that allows promotion. And put it on GoG too. Some of use are trying to reduce our use of US tech or reduce use of monopolies.

[–] EightBitBlood@lemmy.world 6 points 15 hours ago (1 children)

Working on that actually! Specifically GoG and more outreach on Lemmy. And thanks for the advice! 🙂

We're probably going to be deleting our Tiktok soon to likewise reduce use of US tech. Which really sucks because it's the only place we have any traction atm.

[–] k0e3@lemmy.ca 2 points 13 hours ago (1 children)

I have a question for devs. I don't want to support US companies, but I'd like to support US individuals artists/creators. I dunno if you're from the US, but is it possible for someone to wire money to a dev and the dev give me a free copy on Steam thereby avoiding the 30% cut? I'm assuming that's against the EULA...

[–] jaaake@lemmy.world 3 points 11 hours ago (1 children)

It's against the EULA, but nobody is going to get caught. The main issue is that it's a pain in the ass and doesn't scale. You can do this for one person, but most people aren't going to be cool sending a payment to an address and just waiting around, hoping that they get a key. This is why Steam exists. There are other services that do the same thing that are not US based. GOG is based in Poland, for example: https://en.wikipedia.org/wiki/GOG.com

[–] k0e3@lemmy.ca 3 points 10 hours ago

Ah, thanks. I thought so. I use GOG for this exact reason but not all the games I'm interested in are available there. I'll just have to play my backlog for now haha.

[–] doublah@sopuli.xyz 2 points 13 hours ago (1 children)

Unfortunately GOG are very selective in the games they allow, you kind of already have to be a successful indie on Steam before they'll consider you.

[–] onlinepersona@programming.dev 2 points 9 hours ago

How do you mean? You have to apply to get your game there and they reject it if it isn't popular already?

[–] kibiz0r@midwest.social 4 points 17 hours ago (1 children)

I dig it. Wishlisted.

I have a rare disease where I can only buy Steam games that are on sale, but the next time that happens I’m all over it.

[–] EightBitBlood@lemmy.world 3 points 15 hours ago

Haha, thanks man! Completely understand. Keep us in mind around March 5th for related reasons 😉

[–] Soapbox@lemmy.zip 4 points 17 hours ago (1 children)

Looks cool. I wishlisted it and will try the demo when I get a chance. How's it run on the steamdeck?

[–] EightBitBlood@lemmy.world 5 points 15 hours ago

Thank you! 🙂 Works great on Steam deck actually! 🙂 Just need to adjust the auto aim a bit in the options to get the best results.

[–] bytesonbike@discuss.online 7 points 20 hours ago (3 children)

We don't hear that in any other industry.

"My word. There's too much cake in this cake factory! And there's too much music out there! Oh no, MORE comic books?!"

[–] Lileath@lemmy.blahaj.zone 1 points 5 hours ago

You will hear the same in pretty much any industry. Farmers get problems if their harvest is too abundant because that means that they have to sell at a loss when this happens, possibly banlrupting them. Digital products have less of an issue with this, because they don't have running costs (as long as there are no multiplayer servers needed) but it still becomes a problem for the individual devs who now have to compete with way more competitors than before.

[–] wonderingwanderer@sopuli.xyz 5 points 14 hours ago

I've said this about books, specifically since self-publishing and print-on-demand have saturated the market with garbage.

I say garbage and not slop because this was before AI even became a thing. I can't imagine how bad it is now, but fortunately I've broken my habit of hoarding books so it's not really something I notice anymore.

[–] SpikesOtherDog@ani.social 7 points 20 hours ago

It's how I feel about anime.

Can't even watch everything.

😭

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[–] Th4tGuyII@fedia.io 11 points 20 hours ago

Yeah... It's not indie golden age.

I guarantee you less than 1,000 of those were made by actual indie developers.

I'd more than willingly bet the rest are vibe-coded slop or unity asset-flips designed to look just enough like an actual game that you buy it and hopefully never bother to refund it.

Steam has had this problem for years, and AI slop has only exacerbated it.

[–] Midnitte@beehaw.org 8 points 20 hours ago

On one hand, Silksong, BallxPit, Peak, Expedition 33, Dispatch, Blue Prince, Morsels, Rift of the Necrodancer....

On the other hand, ~20,000 games that don't have anyone playing them.

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