https://www.latimes.com/projects/us-freeway-highway-expansion-black-latino-communities/
Still happening to this day. This is in Houston 5 years ago.
https://www.latimes.com/projects/us-freeway-highway-expansion-black-latino-communities/
Still happening to this day. This is in Houston 5 years ago.
What does this even mean? There isn't a security checkpoint that will turn you away. If you wanted to, you could show up with a sign that says "God save the king. I love the Donald." There isn't some single entity that will say you're breaking the rules, you've just got to deal with the consequences of your actions.
That being said, the crowd is a blend of leftists and non-establishment liberals, I would be surprised if anyone took a Zionist stance.
Lastly, read the room. Yes, Israel is still continuing to commit genocide. That's not the top priority of the protest. This feels like going to a pro-choice rally and carrying a sign about climate change. Our views are likely aligned, but that's not our current focus.
It's against the EULA, but nobody is going to get caught. The main issue is that it's a pain in the ass and doesn't scale. You can do this for one person, but most people aren't going to be cool sending a payment to an address and just waiting around, hoping that they get a key. This is why Steam exists. There are other services that do the same thing that are not US based. GOG is based in Poland, for example: https://en.wikipedia.org/wiki/GOG.com
Came to post this. Such a good episode.
It says "all over North America" but I've never seen them in the Southwest. https://en.wikipedia.org/wiki/Chickadee
I hate headlines that say "latest shooting." Don't they realize that's gonna be really confusing in another few days?
Tell me of this magical squirrel repelling fence
West coast checking in. I hate opening my eyes and the first thing I wonder is what fresh portal to hell opened while I slept.
Investors are not required to form an indie studio, in the case where every team member of that studio has some means to pay their own rent/mortgage, bills, and feed themselves for the entire duration of the project. If you're in the US, you'll also need to figure out how you're paying for health insurance. This could be a passion project in addition to a day job, but coordinating work/life balance in that scenario with multiple team members is exponentially difficult.
Money adds up quick. Let's use some round numbers and say you want to hire a team with some experience (those folks that just got laid off and are looking for work). Let's say everybody on the team costs the project $100k/year in salary & benefits. Let's just imagine that includes costs a normal employer would pay: insurance premiums, IT hosting costs, all the little stuff. Note, this is underpaying people with more than 5 years experience who live in California (where many game dev studios are based). Let's say you can get the game made in one year with everybody starting on day one and ending on ship day, exactly 365 days later. People will be wearing multiple hats, but let's be general.
$500k
Expanding that team:
$1.5M
That's a 15 person studio, where people are still wearing multiple hats like UI, Music, IT, Testing, other things I'm forgetting about. This isn't anywhere close to a AAA sized team of 100+ people.
This is also assuming you can stick to a STRICT time schedule. In reality you're probably going to need a very small team at the start and not grow until you finish prototyping, then again once you've done a vertical slice.
Anyway. This post got real long. The gist of it is the people making the game need that money to live. There should be space in the industry to make a game with a team this size, paying your employees something close to what the big studios pay them. Getting that kind of money has been incredibly difficult these past few years.