this post was submitted on 30 Jan 2026
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This is about micro-transactions specifically. Tim Fortnite is arguing that games sold on Steam should be able to offer in-game purchases with payment options outside of Steam.
It’s very similar to Epic Games v. Apple, where Apple had required in-app purchases for iOS apps, notably Fortnite, to be handled through their app-store so they get a cut.
One big difference that I see here: On PC, a developer isn’t required to use Steam to distribute software. Players often prefer Steam because Valve has made Steam a great option and has lots of good-will with players. Still, Steam does dominate a massive portion of the PC market.
And a 30% cut is high. Especially for smaller games with less financial resources. As a developer, that’s a trade-off you’d have to choose. I think it’d be best to offer the game on multiple platforms.
For Steam-bought games, I think having an option to pay off-platform would be fair, but I think the option needs to remain available through Steam too. For many games, I don’t want to give my payment details to yet another developer, company or third-party.
Hmm, so is Tim Fortnite willing to let me purchase DLC from a third party store to go with that free game that I got on Epic?
By what definition is the 30% cut high? It's the same percentage for Apple, Google, and Steam. Brick and mortar is generally around 50%. Amazon is a large range, but 30% is roughly average or even low. eBay charges less, but doesn't do anything other than facilitate the transaction. Epic charges less to small developers, but that's also mostly marketing.
It's not about the "cut" you're thinking; it refer to in-app purchases.
Once you bought a game, Valve keep demand a 30% cuts on anything you sell once the customer launch your executable (.exe, binary file/game engine).
hypothetical scenario to help visualize (it won't go like that most of the time, but useful to understand the concept):
Steam revenue in 2023: USD 8.5 bn.
Overall PC gaming revenue that year: 45 bn.
Steam is big but the biggest cash cows are Fortnite, Roblox, and Minecraft. Neither is on Steam.
Also, Microsoft uses their Windows monopoly to ship the Xbox Games store to almost every PC user.
If Steam had a dominating market position, the EU would have classified it as a gate keeper under the Digital Markets Act.
Microsoft also owns Battlenet now
Do people actually consider that a competitor?
I think we'd be foolish to not. From what I can find Blizzard gets over 25 million monthly users really consistently and that's not including the rest of the store. Toss in Minecraft and Microsoft Store and I honestly would be shocked if Microsoft doesn't hold more monthly users than Epic Game Store.
If Steam was as monopolistic as it is claimed by Sweeny, having exclusivity away from Steam would be a death sentence for a game.
But they already can and already do. For example If I wanted to buy ARX for Elite Dangerous, you have to go through Frontier’s website to purchase it. Same for Daybreak cash for Planetside 2. And isn't Maplestoy also on Steam? You most certainly have to kiss the Nexxon ring before purchasing NX.
War thunder I can pay either through steam (I prefer that personally) or you can just buy the stuff from their site and ignore the steam part entirely.
You can buy ARX on Steam now, but you don't have to.
https://store.steampowered.com/itemstore/359320/browse/
For the life of me I could not find this while I was playing. It always redirects me to a browser with the Frontier store when I try to buy ARX in game. Thanks for this lol I like using my steam wallet funds for this sort of thing over actual cards.
I think one problem is that although ARX packs are pictured on the game's Steam page, "ARX" doesn't appear in the text, so you can't control+f for it.