this post was submitted on 04 Feb 2026
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Eh, from what I'm reading, MUD1 could support only a few dozen simultaneous players at once.
My understanding of the definition of MMO's is that they commonly support somewhere between 2,000 and 20,000 simultaneous users, hence the word "massive" in the acronym. So, you know... it doesn't really seem like MUD1 fits that definition.
Shade couldn’t support anywhere near that many, but the poster refers to it as “(first mmo?)” which is why I commented.
So if I understand correctly, Shades was inspired by MUD1, but not actually an MMO by definition, i.e. "Massively Multiplayer Online."
It was definitely not a MMO! It was a bit of a joke comment (British humour - sorry). I’d be amazed if it had anything more than 100 consecutive players (that’s a complete guess).
I had no idea of it’s MUD heritage then and it’s only today that the comments above have really made me join those dots up.
Yep. I’m pretty sure the networking and computing tech required for a true MMO didn’t exist until ~1995, and pretty much as soon as it did we got Ultima Online and then EQ.